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API > API/Plugins > API/Plugins/BodyIntersectIKOp
| Name | FIKRetargetBodyIntersectIKOp |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/BodyIntersectIKOp/Public/BodyIntersectIKOp.h |
| Include Path | #include "BodyIntersectIKOp.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Body Intersect Goals"))
struct FIKRetargetBodyIntersectIKOp : public FIKRetargetOpBase
Inheritance Hierarchy
- FIKRetargetOpBase → FIKRetargetBodyIntersectIKOp
Structs
| Name | Remarks |
|---|---|
| FIntersectFrameDeltaInfo |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DebugDataMutex | FCriticalSection | BodyIntersectIKOp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | FIKRetargetBodyIntersectIKOpSettings | BodyIntersectIKOp.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugDrawInfo | FDebugBodyIntersectDrawInfo | Collection of all debug structures. | BodyIntersectIKOp.h | |
| FrameDeltaInfo | TArray< FIntersectFrameDeltaInfo > | Per-frame goal deltas. | BodyIntersectIKOp.h | |
| IntersectIKGoals | TArray< const FIKRigGoal * > | Cache ik goals to check. | BodyIntersectIKOp.h | |
| MoveWithPropGroups | TArray< TArray< int32 > > | Move with prop groups. | BodyIntersectIKOp.h | |
| PhysicsAsset | TObjectPtr< const UPhysicsAsset > | BodyIntersectIKOp.h | ||
| PoleVectorChainIntersectors | TArray< FPoleVectorChainIntersector > | Array (per-chain w/ pv bodies) of intersectors. | BodyIntersectIKOp.h | |
| UpdatePropDeltas | TArray< TPair< int32, FVector > > | Attach bone updates to pin TODO: Decide if these should be deltas or absolute locs | BodyIntersectIKOp.h |