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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | FAvaTransitionLayerCondition |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Conditions/AvaTransitionLayerCondition.h |
| Include Path | #include "Conditions/AvaTransitionLayerCondition.h" |
Syntax
USTRUCT (Category="Transition Logic", Meta=(Hidden))
struct FAvaTransitionLayerCondition : public FAvaTransitionCondition
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FAvaTransitionCondition → FAvaTransitionLayerCondition
- FAvaTransitionNode → FAvaTransitionCondition → FAvaTransitionLayerCondition
Derived Classes
- FAvaTransitionLayerMatchCondition
- FAvaTransitionSceneMatchCondition
- FAvaTransitionStateMatchCondition
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FAvaTransitionLayerConditionInstanceData | Conditions/AvaTransitionLayerCondition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const FAvaTransitionBehaviorInstance * > QueryBehaviorInstances
(
const FStateTreeExecutionContext& InContext |
Gets all the Behavior Instances that match the Layer Query. | Conditions/AvaTransitionLayerCondition.h |
Public Virtual
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& InId, |
Conditions/AvaTransitionLayerCondition.h | ||
virtual const UStruct * GetInstanceDataType() |
Conditions/AvaTransitionLayerCondition.h |