Navigation API > API/Plugins > API/Plugins/AvalancheTransition Name FAvaTransitionSceneMatchCondition Type struct Header File /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Conditions/AvaTransitionSceneMatchCondition.h Include Path #include "Conditions/AvaTransitionSceneMatchCondition.h" Syntax USTRUCT (DisplayName="Compare other Scene in Layer", Category="Transition Logic") struct FAvaTransitionSceneMatchCondition : public FAvaTransitionLayerCondition Copy full snippetUSTRUCT (DisplayName="Compare other Scene in Layer", Category="Transition Logic") struct FAvaTransitionSceneMatchCondition : public FAvaTransitionLayerCondition Inheritance Hierarchy FStateTreeNodeBase → FStateTreeConditionBase → FAvaTransitionCondition → FAvaTransitionLayerCondition → FAvaTransitionSceneMatchCondition FAvaTransitionNode → FAvaTransitionCondition → FAvaTransitionLayerCondition → FAvaTransitionSceneMatchCondition Typedefs Name Type Remarks Include Path FInstanceDataType FAvaTransitionSceneMatchConditionInstanceData Conditions/AvaTransitionSceneMatchCondition.h Functions