Navigation API > API/Plugins > API/Plugins/AvalancheTransition Name FAvaTransitionStateMatchCondition Type struct Header File /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Conditions/AvaTransitionStateMatchCondition.h Include Path #include "Conditions/AvaTransitionStateMatchCondition.h" Syntax USTRUCT (DisplayName="Check State of other Scene in Layer", Category="Transition Logic") struct FAvaTransitionStateMatchCondition : public FAvaTransitionLayerCondition Copy full snippetUSTRUCT (DisplayName="Check State of other Scene in Layer", Category="Transition Logic") struct FAvaTransitionStateMatchCondition : public FAvaTransitionLayerCondition Inheritance Hierarchy FStateTreeNodeBase → FStateTreeConditionBase → FAvaTransitionCondition → FAvaTransitionLayerCondition → FAvaTransitionStateMatchCondition FAvaTransitionNode → FAvaTransitionCondition → FAvaTransitionLayerCondition → FAvaTransitionStateMatchCondition Typedefs Name Type Remarks Include Path FInstanceDataType FAvaTransitionStateMatchConditionInstanceData Conditions/AvaTransitionStateMatchCondition.h Functions