Navigation
API > API/Plugins > API/Plugins/AvalancheTransition
Name
FAvaTransitionStateMatchCondition
Type
struct
Header File
/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Conditions/AvaTransitionStateMatchCondition.h
Include Path
#include "Conditions/AvaTransitionStateMatchCondition.h"
Syntax
USTRUCT (DisplayName="Check State of other Scene in Layer", Category="Transition Logic")
struct FAvaTransitionStateMatchCondition : public FAvaTransitionLayerCondition
Copy full snippet
Inheritance Hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Conditions/AvaTransitionStateMatchCondition.h
Conditions/AvaTransitionStateMatchCondition.h
Conditions/AvaTransitionStateMatchCondition.h
Destructors
Name
Remarks
Include Path
Unreal Specifiers
virtual ~FAvaTransitionStateMatchCondition()
Conditions/AvaTransitionStateMatchCondition.h
Typedefs
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Conditions/AvaTransitionStateMatchCondition.h
Name
Remarks
Include Path
Unreal Specifiers
Conditions/AvaTransitionStateMatchCondition.h
virtual const UStruct * GetInstanceDataType()
Conditions/AvaTransitionStateMatchCondition.h
Conditions/AvaTransitionStateMatchCondition.h
Operators
Name
Remarks
Include Path
Unreal Specifiers
Conditions/AvaTransitionStateMatchCondition.h
Conditions/AvaTransitionStateMatchCondition.h
Deprecated Variables
Name
Type
Remarks
Include Path
Unreal Specifiers
TransitionState_DEPRECATED
EAvaTransitionRunState
Conditions/AvaTransitionStateMatchCondition.h
Meta=(DeprecatedProperty, DeprecationMessage="Use the Instance Data TransitionState instead")