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API > API/Plugins > API/Plugins/Avalanche
| Name | UAvaSceneSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/AvaSceneSubsystem.h |
| Include Path | #include "AvaSceneSubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, DisplayName="Motion Design Scene Subsystem")
class UAvaSceneSubsystem : public UTickableWorldSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UAvaSceneSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UAvaSceneSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneInterfaces | TMap< TWeakObjectPtr< ULevel >, TWeakInterfacePtr< IAvaSceneInterface > > | AvaSceneSubsystem.h | ||
| Ticker | FTSTicker | Ticker for motion design elements | AvaSceneSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FlushBuilds() |
Completes all pending work from Motion Design build systems (e.g. Text3D) | AvaSceneSubsystem.h |
|
| Gets the Scene Interface for the World's Persistent Level | AvaSceneSubsystem.h | ||
IAvaSceneInterface * GetSceneInterface
(
const ULevel* InLevel |
Gets the Scene Interface for the provided Level | AvaSceneSubsystem.h | |
FTSTicker & GetTicker() |
AvaSceneSubsystem.h | ||
bool IsReadyToPlay
(
const UObject* InContextObject |
Determines whether the motion design is ready for play | AvaSceneSubsystem.h |
|
void RegisterSceneInterface
(
ULevel* InLevel, |
AvaSceneSubsystem.h |
Protected Virtual
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportWorldType
(
const EWorldType::Type InWorldType |
AvaSceneSubsystem.h | ||
virtual void PostInitialize() |
AvaSceneSubsystem.h |
Overridden from FTickableGameObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsTickableInEditor() |
AvaSceneSubsystem.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
AvaSceneSubsystem.h | ||
virtual void Tick
(
float InDeltaTime |
AvaSceneSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IAvaSceneInterface * FindSceneInterface
(
const ULevel* InLevel |
Returns the first interface found in the given Level, if any | AvaSceneSubsystem.h | |
| Gathers actors in order of their appearance in the tree | AvaSceneSubsystem.h |
|