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Class that can be implemented to perform custom debug draw functionality
| Name | UAnimDatabaseDebugDraw |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (Abstract, HideDropDown, EditInlineNew, DefaultToInstanced, CollapseCategories,
BlueprintType, Blueprintable)
class UAnimDatabaseDebugDraw : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseDebugDraw
Derived Classes
UAnimDatabaseDebugDraw derived class hierarchy
- UAnimDatabaseDebugDraw_Attributes
- UAnimDatabaseDebugDraw_BoneAttachment
- UAnimDatabaseDebugDraw_BoneTransform
- UAnimDatabaseDebugDraw_ChairOnAttach
- UAnimDatabaseDebugDraw_ContactCurves
- UAnimDatabaseDebugDraw_ContactThresholds
- UAnimDatabaseDebugDraw_MovementDirection
- UAnimDatabaseDebugDraw_Multi
- UAnimDatabaseDebugDraw_RootOrientation
- UAnimDatabaseDebugDraw_RootVelocity
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebug
(
const FDebugDrawer& Drawer, |
Draw Debug function which is called each frame with the current pose state, database, and attribute information | AnimDatabase.h |
|
void InitializeDrawDebug
(
const UAnimDatabase* InDatabase, |
Make any required frame attributes or other data. | AnimDatabase.h |
|