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API > API/Plugins > API/Plugins/AnimDatabase
Debug Draw a bone attachment such as a prop
| Name | UAnimDatabaseDebugDraw_BoneAttachment |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Bone Attachment Debug Draw"))
class UAnimDatabaseDebugDraw_BoneAttachment : public UAnimDatabaseDebugDraw
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseDebugDraw → UAnimDatabaseDebugDraw_BoneAttachment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDepthTest | bool | If to depth test while drawing | AnimDatabase.h |
|
| bDrawTransform | bool | If to draw the attachment transform | AnimDatabase.h |
|
| BoneName | FName | Bone attached to | AnimDatabase.h |
|
| BoundingBoxThickness | float | Bounding box Thickness | AnimDatabase.h |
|
| RelativeTransform | FTransform | Relative transform of the attachment to the bone | AnimDatabase.h |
|
| StaticMesh | TObjectPtr< UStaticMesh > | Static mesh to use for attachment (will draw bounding box only) | AnimDatabase.h |
|
| TransformRadius | float | Transform Radius | AnimDatabase.h |
|
| TransformThickness | float | Transform Thickness | AnimDatabase.h |
|