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API > API/Plugins > API/Plugins/AnimDatabase
Debug Draw class for drawing a chair at the attach bone
| Name | UAnimDatabaseDebugDraw_ChairOnAttach |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Chair on Attach Debug Draw"))
class UAnimDatabaseDebugDraw_ChairOnAttach : public UAnimDatabaseDebugDraw
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseDebugDraw → UAnimDatabaseDebugDraw_ChairOnAttach
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachBoneName | FName | Name of the attach bone | AnimDatabase.h |
|
| AttachRanges | TObjectPtr< UAnimDatabaseFrameRangesFunction > | Ranges where the attach bone is valid | AnimDatabase.h |
|