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API > API/Editor > API/Editor/UnrealEd
| Name | IPIEAuthorizer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPIEAuthorizer.h |
| Include Path | #include "IPIEAuthorizer.h" |
Syntax
class IPIEAuthorizer : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPIEAuthorizer() |
IPIEAuthorizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TValueOrError< bool, FText > RequestPIEPermission
(
bool bIsSimulateInEditor |
Potentially blocking methods that can be used to gate play-in-editor functionality, where a PIE session may be undesirable given some external plugin's state. | IPIEAuthorizer.h |
Public Virtual
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TValueOrError< bool, FText > IsPIEAuthorizedInternal
(
bool bIsSimulateInEditor |
Non-blocking methods that can be overridden to gate play-in-editor functionality. | IPIEAuthorizer.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool RequestPIEPermission
(
bool bIsSimulateInEditor, |
IPIEAuthorizer.h | ||
virtual TValueOrError< bool, FText > RequestPIEPermissionInternal
(
bool bIsSimulateInEditor |
Used to gate play-in-editor functionality, where a PIE session may be undesirable given some external plugin's state. | IPIEAuthorizer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
IPIEAuthorizer.h | ||
static TValueOrError< bool, FText > IsPIEAuthorized
(
bool bIsSimulateInEditor |
Helper function that can be used to iterate through all registered implementations of IPIEAuthorizer to gate play-in-editor functionality, where a PIE session may be undesirable given some external plugin's state. | IPIEAuthorizer.h |