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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPIEAuthorizer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TValueOrError< bool, FText > RequestPIEPermission
(
bool bIsSimulateInEditor |
Potentially blocking methods that can be used to gate play-in-editor functionality, where a PIE session may be undesirable given some external plugin's state. | IPIEAuthorizer.h | |
virtual bool RequestPIEPermission
(
bool bIsSimulateInEditor, |
IPIEAuthorizer.h |
RequestPIEPermission(bool)
Description
Potentially blocking methods that can be used to gate play-in-editor functionality, where a PIE session may be undesirable given some external plugin's state.
This method might require interactions with users.
| Name | RequestPIEPermission |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPIEAuthorizer.h |
| Include Path | #include "IPIEAuthorizer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/IPIEAuthorizer.cpp |
TValueOrError < bool, FText > RequestPIEPermission
(
bool bIsSimulateInEditor
) const
Whether PIE is allowed and optional error description if denied.
Parameters
| Name | Remarks |
|---|---|
| bIsSimulateInEditor | Whether the request is for Simulate In Editor (SIE) or Play In Editor (PIE) |
RequestPIEPermission(bool, class FString &)
| Name | RequestPIEPermission |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPIEAuthorizer.h |
| Include Path | #include "IPIEAuthorizer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/IPIEAuthorizer.cpp |
virtual bool RequestPIEPermission
(
bool bIsSimulateInEditor,
class FString & OutReason
) const