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Content Drawer
The Content Drawer, or Content Browser, is the main area in Unreal Engine for creating, importing, organizing, viewing, and managing content assets in your Unreal project.
To open the Content Drawer, click the Content Drawer button on the bottom toolbar of the editor.
The Content Browser is divided into the following areas:
Number | Name |
1 | Navigation Bar |
2 | Sources Panel |
3 | Collections |
4 | Filters |
5 | Search Bar |
6 | Asset View |
7 | Settings Button |
To find assets, use the Sources Panel and Asset View to navigate through the project folders. Use the Search Bar and Filters to specify what assets are shown in the Asset View.
To add assets to the level, click and drag assets from the Asset View into the viewport.
Station Example
In this station, there is a gap in the floor that you can't cross while in-game. You need to add some meshes to the level so you can cross the gap.
Go to the Content Browser and navigate to Content/LevelPrototyping/Meshes. Drag some meshes into the level and fill the gap. Click Play or press Alt + P, then cross the gap.
For more information about the Content Browser, read the Content Browser documentation.