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Moving Objects
Moving an object in Unreal Engine refers to applying one of the following Transforms to an object in your level:
Moving: Adjusting an object’s position in the world. (Hotkey: W)
Rotate: Adjusting an object’s orientation. (Hotkey: E)
Scale: Adjusting an object’s size. (Hotkey: R)
In Unreal Engine, the vertical axis is the Z axis.
Transforms can be applied to Actors by using the fields in the Details panel or by using the interactive gizmos in the viewport.
A gizmo is made up of several parts that are color-coded according to which axis they affect:
Red represents the X axis.
Green represents the Y axis.
Blue represents the Z axis.
You can use transformation gizmos to move, rotate, or scale actors. You can choose which type of gizmo you want to use by clicking its icon in the Level Viewport toolbar, which is located in the upper-right section of the viewport. With one or more actors selected, you can toggle between the different types of gizmos by pressing the Space Bar on your keyboard.
You can toggle the visibility of transformation gizmos on and off from the Main Toolbar's Settings menu by enabling or disabling the Show Transform Widget option.
Station Example
In this station, there are three cubes you can move around. Click one of the cubes, choose a transform by using a hotkey or clicking its icon in the viewport toolbar, then drag the colored gizmo.
To learn more about moving objects, see Transforming Actors.