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Animation
Unreal Engine comes with a skeletal mesh animation system, which can create robust real-time animation for characters and objects.
Characters in Unreal are made out of skeletal meshes - objects (meshes) that come with a skeleton (set of bones) that can be manipulated by the engine to create animations.
The logic that drives these character animations is contained inside an Animation Blueprint.
Station Example
In this station you can see a character that is mimicking the player character’s animations. This is done by having its animation Blueprint get the player’s inputs and use logic to animate the character, effectively copying the player character’s animations.
You can learn more about lighting by reading the Animation documentation.