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Create a HUD with Widget elements using Unreal Motion Graphics and blueprint programming.
Module 4 Overview
In this 4th module, we introduce you to Unreal Motion Graphics (UMG) and show you how to use it to create a heads up display (HUD) for the player. You will learn how to build the user interface (UI) from the ground up and how to bind your UI text elements to read from variables in your blueprints.
Introduction to UMG
Introducing Unreal Motion Graphics
Displaying Widget Blueprints
Creating UMG widget blueprints and displaying them onscreen
Binding UI Elements to Blueprints
Binding UI elements to variables in blueprints
Applying Custom UI Graphics
Using custom art elements in your user interface