Create a coin pickup for the player to collect using the in-editor modeling tools, material editor, and blueprints.
In this third module, we begin to create a coin pickup that players are able to collect throughout the level. You will learn to create the visual elements for the pickup using the in-engine Transform tools and Material Editor. You will also add an on screen coin counter to keep track of the number of coins collected and a game end state for when all the coins have been collected.