Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay.
Otherwise a runtime error will result.
Verse using statement |
using { /Fortnite.com/Devices } |
GetTransform<override>()<transacts>:transform
Parameters
GetTransform does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with GetTransform in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
override |
Indicates that this child class provides a different method implementation than the parent class. |
Effects
The following effects determine how GetTransform behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |