The library contains a large collection of Twinmotion assets in the following categories: Materials, Vegetation, Objects, Lights, HDRI environments, Characters, and Vehicles.
Smart Assets
Twinmotion assets are categorized as fixed assets or Smart assets. Smart assets have custom parameters that can be modified. For example, you can change the age and growth pattern of Trees, modify the tint of their leaves and bark, and have the seasons and wind have an effect on them.
Animated Humans and Animated Groups in the Character category are also Smart assets, as they can be modified with Cloth color, Pose and Animation presets.
Other Smart assets in the library include Decals, Flags, Water objects, Sounds, Doors, Bushes, Grass, HDRI environments, Cars, Aircraft and Construction machines.
Using Twinmotion Assets
A few Twinmotion assets are available locally with your Twinmotion installation and can be accessed instantly from the library. Most other Twinmotion assets are stored on a dedicated server online. To use them, you must first download them. Once the assets are downloaded, they become available for use and you can drag them from the library into the scene.
Downloading Twinmotion Assets
You can download Twinmotion assets from the Library panel and the Home panel.
In the Library panel, you can download the assets individually, a few at a time, or download entire categories all at once.
In the Home panel, you can download the Starter and Standard library packs:
The Starter Library Pack is a lightweight subset of the Standard Library Pack and is suitable for quick installs, testing, and demos.
The Standard Library Pack includes all the Twinmotion assets in the library, and is suitable for production use.
To download only one or a few assets from the library, do as follows:
Click the category to open it, then select the asset(s) you want to download and click the Download icon.
To download an entire category of assets from the library, do as follows:
Hover the mouse pointer over the category, and click the Download icon.
To download a library pack from the Home panel, do as follows:
Open the Home panel by clicking the Home panel icon, or going to File > Show Home panel.
In the Home panel, select the Library packs tab.
In the Library packs tab, click the Download icon on a pack.
By default, downloaded Twinmotion assets are saved to your computer in the following folder:
Windows:
C:\Users\[username]\AppData\Local\Twinmotion\Library\ArtifactMacOS:
HD:Users:[username]:Library:Caches:com.epicgames.TwinmotionCookedEditor:Twinmotion:Library:Artifact
You can change this location in the Preferences panel (Ctrl + P) under Settings > Custom paths > Twinmotion content library.
Twinmotion Assets in the Library
The following sections provide a brief overview of the assets in the Twinmotion Library.
Materials
Materials are applied to objects and geometry to simulate the appearance and texture of realistic surfaces, such as glass, metal, and brick. The Twinmotion Library contains a large variety of materials that react to lights and the environment.
The Materials assets are classified in the following categories: Glass, Metal, Concrete, Wood, Stones, Brick, Car paint, Rubber, Plastic, Ground, 3D Grass, Wall coverings, Roof coverings, Ceilings, Grids, Marble and granite, Tiles, Fabric, and Leather. The Materials category also contains assets that simulate Water, Subsurface scattering, Neon effects, and Modeling textures. Videos can also be added and applied on objects to create animated textures.
Vegetation
Vegetation assets include a variety of natural vegetation and scenery such as Trees, Bushes, Grass and flowers, Detail grasses, Rocks and more. In Twinmotion, Trees, Bushes, and Grass are Smart assets, which means that they are affected by wind and the change of seasons; you can also change several of their properties such as growth patterns, age, and color.
To easily add vegetation to a scene, use the Placing tools in the Populate panel, or the Multidrop feature. The Spacing and Area tools are particularly useful to distribute vegetation in large or small areas either randomly or systematically.
Landscapes in the Vegetation category provide Flat and Rocky grasslands landscape assets that you can use with the Sculpt terrain and Paint terrain tools to create realistic terrains. For more information about these tools, see Sculpting and Painting Landscapes.
Objects
The Objects category contains the following sub-categories:
Home: Assets for interior home and office scenes such as furniture, plants, and decorations in the following categories: Living room, Kitchen, Bathroom, Bedroom, Office, Gym, Street Workout, Musical instruments, Backyard, Healthcare, and Plinths.
City: Exterior furniture and assets such as benches, streetlights, planters, and construction materials to create realistic exterior scenes in the following categories: Benches, Bollards, Fountains, Planters, Trash cans, Signs, Streetlights, Advertising, Flags, and Construction.
Primitives: Various shapes, such as cones, cylinders, and boxes, that can be used as building blocks to create custom geometry for prototyping purposes.
Decals: An assortment of decals that can be applied to objects and point cloud objects to create realistic effects, such as street markings, manholes, sewer grates, graffiti, puddles, stains, cement and asphalt patches, road damage, stains, signs, dead leaves, and shadows.
VFX: Assets that simulate various natural phenomena (Fire, Smoke, Water, Fog, Fog Cards), and Confetti particles.
Water: Water shapes that can be resized and used to create items such as swimming pools, water fountains, or aquariums.
Sounds: People, Nature, and City audio clips that you can add to a scene to create realistic sound environments.
Doors: Various models of animated Rotating doors and Sliding doors.
Parallax windows: Realistic-looking 3D interior spaces you can customize to quickly populate the interiors of buildings you see through windows. For more information, see Parallax Windows.
Lights
The Lights category contains several types of lights to create custom lighting effects in your scenes: Omnidirectional light, Spot light, Projector light, Neon light, Area light, and several IES light profiles. Several of the lighting parameters can be modified such as Intensity, Color, Attenuation, Shadows and Haze.
HDRI Environments
The HDRI environments category contains High Dynamic Range Images (HDRIs) that can be used in Skydomes and Backdrops that provide realistic lighting scenarios, reflections, and backgrounds for your Twinmotion scenes.
These HDRI assets are organized in the library as follows:
Skies
To generate lighting and reflections that simulate realistic Low sun, Morning and afternoon, and Noon conditions, use the HDRIs in this category. Each category has its respective Clear, Cloudy, and Overcast sections.
Indoor
The HDRIs in this category provide realistic indoor lighting, reflections, and backgrounds for your scenes.
Outdoor
To simulate realistic outdoor lighting and reflections, and to place your scenes in outdoor backgrounds, use the HDRIs in this category.
Studio
The HDRIs in this category provide realistic studio lighting and reflections suitable for product shots.
Characters
Populate your Twinmotion scenes using animated and static photorealistic human and animal characters in the following categories:
Animated humans: Animated human characters that can be rotated and move in the scene according to Pose presets that you select, such as Speaking, Idle, Sitting and walking. Several Cloth color presets are also provided.
Groups: Characters from the Animated humans category that are grouped together. Characters can be added or deleted from the group.
Posed humans: 3D scanned human characters and groups of characters in various static poses.
Cutout: Static 2D human characters and groups of characters. The image of the character can be replaced by applying a color or texture to the cutout.
Animals: Animated mammals, birds, and fish that animate in the scene, and can be translated, rotated, and scaled.
Vehicles
The Vehicles category contains several collections of Cars, Buses, Boats, Aircraft (including hot air balloons), Two-wheeled vehicles—such as bicycles, motorbikes and scooters—, Construction machines, and Trucks.
Credits
Coffee Cup by AHMED KCHIKICH is licensed under Creative Commons Attribution.
Italian Coffee Machine by Kirill1991 is licensed under Creative Commons Attribution.
Coffee Beans- Autodesk Memento by John Fino (tauricity) is licensed under Creative Commons Attribution.
Coffee Paper Bag 3D Scan by grafi is licensed under Creative Commons Attribution.