This page provides a brief overview of Fabric materials. For information on the settings for Fabric materials, see Settings for Fabric Materials.
The Fabric material type in Twinmotion is designed to simulate a wide range of opaque and translucent fabrics and textiles, including but not limited to cotton, linen, silk, wool, polyester, and velvet.
Fabric materials can be used in two modes, Standard and Thin, and you can switch back and forth between these two modes:
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The Standard mode is ideal for creating opaque fabrics such as velvet, denim, plain cotton, tweed, and thick silk.
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The Thin mode is ideal for creating thin, transparent fabrics such as polyamide tulle, thin cotton, and muslin
You can modify the following Fabric material settings to achieve the look and feel you want:
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Fuzzy settings: Accentuate the fuzziness of Standard fabrics such as velvet, felt, and wool. Add a Fuzzy mask texture to hide certain areas of the fuzziness effect to achieve various effects, such as simulating the combination of various fabric types on the same object.
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Translucency settings: Control how light passes through Thin fabrics to create see-through effects, for example to simulate sheer curtains.
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Tint color mask: Add a tint color mask that defines which areas of the base color texture is tinted.
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Decouple detail UVs: Simulate textiles such as long pile carpets by splitting the UVs of the base color texture from the Normal and Height map textures and adding a Parallax height map.
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Thickness: Increase the appearance of thickness for Thin fabrics by increasing the opacity at grazing angle.
You can find fabric materials in the Twinmotion Library in the following locations:
- Twinmotion assets: Library > Materials > Fabric
- Megascans assets: Library > Megascans
- Adobe Substance 3D SBSARs: Library > Adobe Substance 3D
For information on how to create your own custom Fabric materials in Twinmotion using the Fabric base material type, see Creating Materials.