Use the Teeth & Eyelashes Controls to customize the character’s teeth and eyelashes.
These controls are found by navigating to the Head > Teeth & Eyelashes panel.
Teeth
Teeth controls provide granular customization for your character’s teeth. The teeth controls can be shown by clicking on Teeth. You can use these controls to control tooth length and spacing, over and underbites, receding gums, and more.
The top section of this panel is a visual representation of the teeth. It has ten control points you can adjust. Each of these control points corresponds to a setting available in the drop-down menu. Each control point can be adjusted in two ways:
Dragging the slider to the desired setting.
Press the Ctrl key and left-click on a parameter slider to enter a value manually.
Use the Jaw Open slider to preview what your MetaHuman’s teeth look like when their mouth is open, partially open, or closed.
Materials for the teeth can be adjusted in the Materials tool.
Eyelashes
Eyelash controls allow you to select from a pre-defined list of eyelash styles. The styles can be shown by clicking on Eyelashes.
Click once on an eyelash style to apply it to your character. If Enable Grooms is disabled, only cards will be used.
Eyelashes can be applied from either this section, while modeling the head, or the
Eyelashes applied from this section while modeling the head are applied as a groom and cards, with some information also written into the head DNA file (created during assembly). Selecting an eyelash style here will be reflected in the character’s wardrobe. Materials for these card-based eyelashes can be adjusted in the Materials tool.
Eyelashes applied from the Hair & Clothing tool are treated as separate assets and not stored in the head DNA file. Selecting an eyelash style in the Wardrobe will not be reflected in the Head Controls. Materials for these eyelashes can be adjusted as overrides or by changing the underlying asset.
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Head Conform Controls
Conform your character’s facial features to external data.