The Blend controls enable blending between up to three selected presets to change the shape of your character’s facial features. Presets can be blended globally, or in local regions. You can blend skeletal proportions or shaping individually, or both together.
The Blend controls are found by navigating to the Head > Blend panel.
If you’ve already used other head controls to modify your character, blending will gradually overwrite your changes. The further you move the control point on a marker towards an influence point away from the center, the less influence the original move or sculpt will have. Moving a control marker back to the center does not bring back move or sculpt changes.
Preset Selection
Presets can be added to the Blend Selection by dragging from the available presets to one of the three slots on the Influence Circle.
New presets can be added to the library, either manually or using a monitored folder. Refer to the preset library documentation for more information.
Additional presets can be added to those available for Blend Selection by dragging a MetaHuman Character asset from the Content Browser.
To remove a preset, click the Close (x) button.
How It Works
The viewport will automatically display a series of controls points on your character.
Click and drag on the control points to move them between the presets assigned in the Influence Circle. As the control point moves closer to a preset, their features will blend with those of your character.
Clicking Shift before selecting a control point will initiate a global blend across all control points.
Modifying the Blend Space property will change the blending effect.
Both (default): Both skeletal proportions and shaping (volume) are blended.
Features: This allows the blending of shape-based characteristics from a preset to your character while maintaining the core skeletal proportions. This is useful for creating character variation around pre-existing skeletons with animation dependencies, or for making versions of the same character with different physical builds.
Proportions: Only skeletal proportions are blended, while maintaining shaping. This allows, for example, the rapid propagation of a skeletal proportion change through a library of existing Metahumans.
Next Up
Head Transform Controls
Make broad adjustments to the position of your character’s facial features.