Volume Textures are a special type of asset that assists with the storage and use of 3D volume information in a 2D Texture. Volume textures work by taking a 3D shape and slicing it into cross-sections which are then placed into a grid on a 2D Texture. If the sections on the 2D Texture are re-combined, the texture could then produce the entire volume of the original 3D model. Below you will find a collection of documentation that will go over how you can set up and use Volume Textures in your Unreal Engine 4 (UE4) projects.
Volume Texture
How to create and use Volume Textures in UE4.
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