This document covers the process of importing Textures into Unreal Engine 4 (UE4). For more information on the Content Browser, please see the Content Browser Reference page.
Importing Images - Textures
To import your Texture into UE4, go to the Content Browser and click the Import button. Then locate your Texture and click the Open button.

Alternatively, you can click and drag images directly from your PC right into the Content Browser.
When creating textures for use in UE4, only the following texture formats are supported:
- .bmp
- .float
- .pcx
- .png
- .psd
- .tga
- .jpg
- .exr
- .dds - Cubemap Texture (32bits/Channel, 8.8.8.8 ARGB 32 bpp, unsigned) See Cubemap Tools for more information.
- .hdr - Cubemap Texture (LongLat unwrap)
- Dimensions:
- All textures should have dimensions that are powers of two (32, 64, 1024, 2048).
- If you want to make use of mipmaps, your texture should not exceed 4096px (4K).
- Keep in mind that some GPUs have hardware limits of 8192px (8K).
- Epic authors most of its texture content at 2048px.
- Tips:
- It is often useful and efficient to store masking information in the alpha channel of your textures.
Texture Properties
For an explanation of the meaning of the various texture properties, see the Texture Properties page.