| Trail |
|
| Trail Bone |
Reference to the active bone in the hierarchy to modify. |
| Chain Length |
Number of bones above the active one in the hierarcy to modify. Chain Length should be at least 2. |
| Chain Bone Axis |
Axis of the Bones to point along trail. |
| Invert Chain Bone Axis |
Whether or not to invert the direction specified in Chain Bone Axis. |
| Trail Relaxation Speed |
How quickly we "relax" the bones to their animated positions. Time 0 will map to top root joint, time 1 will map to the bottom joint. |
| Limit |
|
| Limit Stretch |
Limit the amount that a bone can stretch from its ref-pose length. |
| Stretch Limit |
If Limit Stretch is true, this indicates how long a bone can stretch beyond its length in the ref-pose. |
| Velocity |
|
| Fake Velocity |
The "fake" velocity applied to bones. |
| Actor Space Fake Vel |
If "fake" velocity should be applied in Actor or World Space. |
| Base Joint |
Base Joint to calculate velocity from. If none, it will use Component's World Transform. |