unreal.XRHandTrackingState¶
- class unreal.XRHandTrackingState(valid: bool = False, device_name: Name = 'None', application_instance_id: Guid = [], xr_space_type: XRSpaceType = Ellipsis, hand: ControllerHand = Ellipsis, tracking_status: TrackingStatus = Ellipsis, hand_key_locations: None = [], hand_key_rotations: None = [], hand_key_radii: None = [])¶
Bases:
StructBaseXRHand Tracking State
C++ Source:
Module: HeadMountedDisplay
File: HeadMountedDisplayTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
application_instance_id(Guid): [Read-Write]device_name(Name): [Read-Write]hand(ControllerHand): [Read-Write]hand_key_locations(Array[Vector]): [Read-Write] The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc).hand_key_radii(Array[float]): [Read-Write] The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc).hand_key_rotations(Array[Quat]): [Read-Write] The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc).tracking_status(TrackingStatus): [Read-Write]valid(bool): [Read-Write] The state is valid if poses have ever been provided.xr_space_type(XRSpaceType): [Read-Write]
- property hand: ControllerHand¶
[Read-Only]
- Type:
- property hand_key_locations: None¶
[Read-Only] The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc).
- property hand_key_radii: None¶
[Read-Only] The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc).
- property hand_key_rotations: None¶
[Read-Only] The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc).
- property tracking_status: TrackingStatus¶
[Read-Only]
- Type:
- property xr_space_type: XRSpaceType¶
[Read-Only]
- Type: