unreal.XRDeviceId¶
- class unreal.XRDeviceId(system_name: Name = 'None', device_id: int = 0)¶
Bases:
StructBaseXRDevice Id
C++ Source:
Module: HeadMountedDisplay
File: IIdentifiableXRDevice.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id(int32): [Read-Write]system_name(Name): [Read-Write]