unreal.ControllerHand¶
- class unreal.ControllerHand¶
Bases:
EnumBaseDefines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers
C++ Source:
Module: InputCore
File: InputCoreTypes.h
- ANY_HAND: ControllerHand = Ellipsis¶
2
- CHEST: ControllerHand = Ellipsis¶
7
- EXTERNAL_CAMERA: ControllerHand = Ellipsis¶
4
- GUN: ControllerHand = Ellipsis¶
5
- HMD: ControllerHand = Ellipsis¶
6
- LEFT: ControllerHand = Ellipsis¶
0
- LEFT_ELBOW: ControllerHand = Ellipsis¶
10
- LEFT_FOOT: ControllerHand = Ellipsis¶
15
- LEFT_KNEE: ControllerHand = Ellipsis¶
13
- LEFT_SHOULDER: ControllerHand = Ellipsis¶
8
- PAD: ControllerHand = Ellipsis¶
3
- RIGHT: ControllerHand = Ellipsis¶
1
- RIGHT_ELBOW: ControllerHand = Ellipsis¶
11
- RIGHT_FOOT: ControllerHand = Ellipsis¶
16
- RIGHT_KNEE: ControllerHand = Ellipsis¶
14
- RIGHT_SHOULDER: ControllerHand = Ellipsis¶
9
- SPECIAL: ControllerHand = Ellipsis¶
17
- WAIST: ControllerHand = Ellipsis¶
12