unreal.WorldPartitionStreamingSourceComponent¶
- class unreal.WorldPartitionStreamingSourceComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponentWorld Partition Streaming Source Component
C++ Source:
Module: Engine
File: WorldPartitionStreamingSourceComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.debug_color(Color): [Read-Write] Debug Color: Color used for debugging.default_visualizer_loading_range(float): [Read-Write] Default Visualizer Loading Range: Value used by debug visualizer when grid loading range is chosen.editable_when_inherited(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentpriority(StreamingSourcePriority): [Read-Write] Priorityreplicates(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!shapes(Array(StreamingSourceShape)): [Read-Write] Shapes: Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid’s loading range.streaming_source_enabled(bool): [Read-Write] Streaming Source Enabled: Whether this component is enabled or nottarget_grid(Name): [Read-Write] Target Grid: Optional target grid affected by streaming source.target_hlod_layer(HLODLayer): [Read-Write] Target HLODLayer: Optional target HLODLayer affected by the streaming source.target_state(StreamingSourceTargetState): [Read-Write] Target State
- is_streaming_completed() bool¶
Returns true if streaming is completed for this streaming source component.
- Return type
- property priority¶
[Read-Write] Priority
- Type
- property shapes¶
[Read-Write] Shapes: Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid’s loading range.
- Type