unreal.HLODLayer¶
- class unreal.HLODLayer(outer=None, name='None')¶
Bases:
unreal.ObjectC++ Source:
Module: Engine
File: HLODLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size(int32): [Read-Write] Cell Size: Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layerhlod_builder_class(type(Class)): [Read-Write] HLODBuilder Class: HLODBuilder classhlod_builder_settings(HLODBuilderSettings): [Read-Only] HLODBuilder Settingsis_spatially_loaded(bool): [Read-Write] Is Spatially Loaded: Whether HLOD actors generated for this layer will be spatially loadedlayer_type(HLODLayerType): [Read-Write] Layer Type: Type of HLOD generation to useloading_range(double): [Read-Write] Loading Range: Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layerparent_layer(HLODLayer): [Read-Write] Parent Layer: HLOD Layer to assign to the generated HLOD actors