unreal.VirtualCameraSettingsPreset¶
- class unreal.VirtualCameraSettingsPreset(is_camera_settings_saved=False, is_stabilization_settings_saved=False, is_axis_locking_settings_saved=False, is_motion_scale_settings_saved=False, is_favorited=False, date_created=[])¶
Bases:
unreal.StructBaseKeeps track of all data associated with settings presets.
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_settings(VirtualCameraSettings): [Read-Write] Camera Settingsdate_created(DateTime): [Read-Only] Date Createdis_axis_locking_settings_saved(bool): [Read-Write] Is Axis Locking Settings Savedis_camera_settings_saved(bool): [Read-Write] Is Camera Settings Saved: Checks which settings are saved for the presetis_favorited(bool): [Read-Write] Is Favorited: Checks if saettings is set as favoriteis_motion_scale_settings_saved(bool): [Read-Write] Is Motion Scale Settings Savedis_stabilization_settings_saved(bool): [Read-Write] Is Stabilization Settings Saved
- property is_camera_settings_saved¶
[Read-Write] Is Camera Settings Saved: Checks which settings are saved for the preset
- Type
(bool)