unreal.VirtualCameraSettings¶
- class unreal.VirtualCameraSettings(focal_length=35.0, aperture=2.8)¶
Bases:
unreal.StructBaseStores specific camera settings to be retrieved at a later time
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_focus_visualization(bool): [Read-Write] Allow Focus Visualizationaperture(float): [Read-Write] Aperture: The aperture of the cameraaxis_settings(Map(VirtualCameraAxis, VirtualCameraAxisSettings)): [Read-Write] Axis Settings: The Axis settings for locking, stabilization, and scalingdebug_focus_plane_color(Color): [Read-Write] Debug Focus Plane Colordesired_distance_units(Unit): [Read-Only] Desired Distance Unitsfilmback_height(float): [Read-Write] Filmback Height: The filmback sensor height of the camerafilmback_name(str): [Read-Write] Filmback Namefilmback_width(float): [Read-Write] Filmback Width: The filmback sensor width of the camerafocal_length(float): [Read-Write] Focal Length: The focal length of the cameramatte_opacity(float): [Read-Write] Matte Opacity