unreal.ToolMenuEntryScriptData¶
- class unreal.ToolMenuEntryScriptData(menu='None', section='None', name='None', label='', tool_tip='', icon=['None', 'None', 'None'], owner_name='None', insert_position=['None', ToolMenuInsertType.DEFAULT], advanced=['None', MultiBlockType.MENU_ENTRY, UserInterfaceActionType.BUTTON, 'None', False, False, True, False])¶
Bases:
unreal.StructBaseTool Menu Entry Script Data
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced(ToolMenuEntryScriptDataAdvanced): [Read-Write] Advancedicon(ScriptSlateIcon): [Read-Write] Iconinsert_position(ToolMenuInsert): [Read-Write] Insert Positionlabel(Text): [Read-Write] Labelmenu(Name): [Read-Write] Menuname(Name): [Read-Write] Nameowner_name(Name): [Read-Write] Owner Name: Optional identifier used for unregistering a group of menu itemssection(Name): [Read-Write] Sectiontool_tip(Text): [Read-Write] Tool Tip
- property advanced¶
[Read-Write] Advanced
- property icon¶
[Read-Write] Icon
- Type
- property insert_position¶
[Read-Write] Insert Position
- Type