unreal.Text3DDefaultRenderingExtension¶
- class unreal.Text3DDefaultRenderingExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DRenderingExtensionBaseExtension that handles rendering data for Text3D
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DDefaultRenderingExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_dynamic_indirect_lighting(bool): [Read-Write] Controls whether the primitive should influence indirect lighting.affect_indirect_lighting_while_hidden(bool): [Read-Write] Controls whether the primitive should affect indirect lighting when hidden. This flag is only used if bAffectDynamicIndirectLighting is true.cast_hidden_shadow(bool): [Read-Write] Controls whether the text glyphs should cast a shadow or not.cast_shadow(bool): [Read-Write] Controls whether the text glyphs should cast a shadow or not.holdout(bool): [Read-Write] If this is True, this primitive will render black with an alpha of 0, but all secondary effects (shadows, reflections, indirect lighting) remain. This feature requires activating the project setting(s) “Alpha Output”, and “Support Primitive Alpha Holdout” if using the deferred renderer.
- get_affect_dynamic_indirect_lighting() bool¶
Get the value of AffectDynamicIndirectLighting.
- Return type:
Get the value of AffectIndirectLightingWhileHidden.
- Return type:
Get the value of CastHiddenShadow.
- Return type:
- set_affect_dynamic_indirect_lighting(value) None¶
Set the value of AffectDynamicIndirectLighting.
- Parameters:
value (bool)
Set the value of AffectIndirectLightingWhileHidden.
- Parameters:
value (bool)
Set the value of CastHiddenShadow.
- Parameters:
cast_shadow (bool)