unreal.Text3DDefaultMaterialExtension¶
- class unreal.Text3DDefaultMaterialExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DMaterialExtensionBaseText 3DDefault Material Extension
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DDefaultMaterialExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
back_color(LinearColor): [Read-Write]back_material(MaterialInterface): [Read-Write] Material for the back partbevel_color(LinearColor): [Read-Write]bevel_material(MaterialInterface): [Read-Write] Material for the bevel partblend_mode(Text3DMaterialBlendMode): [Read-Write]extrude_color(LinearColor): [Read-Write]extrude_material(MaterialInterface): [Read-Write] Material for the extruded partfront_color(LinearColor): [Read-Write]front_material(MaterialInterface): [Read-Write] Material for the front partgradient_color_a(LinearColor): [Read-Write]gradient_color_b(LinearColor): [Read-Write]gradient_offset(float): [Read-Write]gradient_rotation(float): [Read-Write]gradient_smoothness(float): [Read-Write]is_unlit(bool): [Read-Write]mask_offset(float): [Read-Write]mask_rotation(float): [Read-Write]mask_smoothness(float): [Read-Write]opacity(float): [Read-Write]style(Text3DMaterialStyle): [Read-Write]texture_asset(Texture2D): [Read-Write]texture_tiling(Vector2D): [Read-Write]use_mask(bool): [Read-Write] Enable text shader maskuse_single_material(bool): [Read-Write] Use primary material for all available slots
- get_back_color() LinearColor¶
Get Back Color
- Return type:
- get_back_material() MaterialInterface¶
Get Back Material
- Return type:
- get_bevel_color() LinearColor¶
Get Bevel Color
- Return type:
- get_bevel_material() MaterialInterface¶
Get Bevel Material
- Return type:
- get_blend_mode() Text3DMaterialBlendMode¶
Get Blend Mode
- Return type:
- get_extrude_color() LinearColor¶
Get Extrude Color
- Return type:
- get_extrude_material() MaterialInterface¶
Get Extrude Material
- Return type:
- get_front_color() LinearColor¶
Get Front Color
- Return type:
- get_front_material() MaterialInterface¶
Get Front Material
- Return type:
- get_gradient_color_a() LinearColor¶
Get Gradient Color A
- Return type:
- get_gradient_color_b() LinearColor¶
Get Gradient Color B
- Return type:
- get_style() Text3DMaterialStyle¶
Get Style
- Return type:
- set_back_color(color) None¶
Set Back Color
- Parameters:
color (LinearColor)
- set_back_material(material) None¶
Set Back Material
- Parameters:
material (MaterialInterface)
- set_bevel_color(color) None¶
Set Bevel Color
- Parameters:
color (LinearColor)
- set_bevel_material(material) None¶
Set Bevel Material
- Parameters:
material (MaterialInterface)
- set_blend_mode(blend_mode) None¶
Set Blend Mode
- Parameters:
blend_mode (Text3DMaterialBlendMode)
- set_extrude_color(color) None¶
Set Extrude Color
- Parameters:
color (LinearColor)
- set_extrude_material(material) None¶
Set Extrude Material
- Parameters:
material (MaterialInterface)
- set_front_color(color) None¶
Set Front Color
- Parameters:
color (LinearColor)
- set_front_material(material) None¶
Set Front Material
- Parameters:
material (MaterialInterface)
- set_gradient_color_a(color) None¶
Set Gradient Color A
- Parameters:
color (LinearColor)
- set_gradient_color_b(color) None¶
Set Gradient Color B
- Parameters:
color (LinearColor)
- set_gradient_rotation(gradient_rotation) None¶
Set Gradient Rotation
- Parameters:
gradient_rotation (float)
- set_gradient_smoothness(gradient_smoothness) None¶
Set Gradient Smoothness
- Parameters:
gradient_smoothness (float)
- set_style(style) None¶
Set Style
- Parameters:
style (Text3DMaterialStyle)