unreal.Text3DDefaultMaterialExtension

class unreal.Text3DDefaultMaterialExtension(outer: Object | None = None, name: Name | str = 'None')

Bases: Text3DMaterialExtensionBase

Text 3DDefault Material Extension

C++ Source:

  • Plugin: Text3D

  • Module: Text3D

  • File: Text3DDefaultMaterialExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • back_color (LinearColor): [Read-Write]

  • back_material (MaterialInterface): [Read-Write] Material for the back part

  • bevel_color (LinearColor): [Read-Write]

  • bevel_material (MaterialInterface): [Read-Write] Material for the bevel part

  • blend_mode (Text3DMaterialBlendMode): [Read-Write]

  • extrude_color (LinearColor): [Read-Write]

  • extrude_material (MaterialInterface): [Read-Write] Material for the extruded part

  • front_color (LinearColor): [Read-Write]

  • front_material (MaterialInterface): [Read-Write] Material for the front part

  • gradient_color_a (LinearColor): [Read-Write]

  • gradient_color_b (LinearColor): [Read-Write]

  • gradient_offset (float): [Read-Write]

  • gradient_rotation (float): [Read-Write]

  • gradient_smoothness (float): [Read-Write]

  • is_unlit (bool): [Read-Write]

  • mask_offset (float): [Read-Write]

  • mask_rotation (float): [Read-Write]

  • mask_smoothness (float): [Read-Write]

  • opacity (float): [Read-Write]

  • style (Text3DMaterialStyle): [Read-Write]

  • texture_asset (Texture2D): [Read-Write]

  • texture_tiling (Vector2D): [Read-Write]

  • use_mask (bool): [Read-Write] Enable text shader mask

  • use_single_material (bool): [Read-Write] Use primary material for all available slots

get_back_color() LinearColor

Get Back Color

Return type:

LinearColor

get_back_material() MaterialInterface

Get Back Material

Return type:

MaterialInterface

get_bevel_color() LinearColor

Get Bevel Color

Return type:

LinearColor

get_bevel_material() MaterialInterface

Get Bevel Material

Return type:

MaterialInterface

get_blend_mode() Text3DMaterialBlendMode

Get Blend Mode

Return type:

Text3DMaterialBlendMode

get_extrude_color() LinearColor

Get Extrude Color

Return type:

LinearColor

get_extrude_material() MaterialInterface

Get Extrude Material

Return type:

MaterialInterface

get_front_color() LinearColor

Get Front Color

Return type:

LinearColor

get_front_material() MaterialInterface

Get Front Material

Return type:

MaterialInterface

get_gradient_color_a() LinearColor

Get Gradient Color A

Return type:

LinearColor

get_gradient_color_b() LinearColor

Get Gradient Color B

Return type:

LinearColor

get_gradient_offset() float

Get Gradient Offset

Return type:

float

get_gradient_rotation() float

Get Gradient Rotation

Return type:

float

get_gradient_smoothness() float

Get Gradient Smoothness

Return type:

float

get_is_unlit() bool

Get Is Unlit

Return type:

bool

get_mask_offset() float

Get Mask Offset

Return type:

float

get_mask_rotation() float

Get Mask Rotation

Return type:

float

get_mask_smoothness() float

Get Mask Smoothness

Return type:

float

get_opacity() float

Get Opacity

Return type:

float

get_style() Text3DMaterialStyle

Get Style

Return type:

Text3DMaterialStyle

get_texture_asset() Texture2D

Get Texture Asset

Return type:

Texture2D

get_texture_tiling() Vector2D

Get Texture Tiling

Return type:

Vector2D

get_use_mask() bool

Get Use Mask

Return type:

bool

get_use_single_material() bool

Get Use Single Material

Return type:

bool

set_back_color(color) None

Set Back Color

Parameters:

color (LinearColor)

set_back_material(material) None

Set Back Material

Parameters:

material (MaterialInterface)

set_bevel_color(color) None

Set Bevel Color

Parameters:

color (LinearColor)

set_bevel_material(material) None

Set Bevel Material

Parameters:

material (MaterialInterface)

set_blend_mode(blend_mode) None

Set Blend Mode

Parameters:

blend_mode (Text3DMaterialBlendMode)

set_extrude_color(color) None

Set Extrude Color

Parameters:

color (LinearColor)

set_extrude_material(material) None

Set Extrude Material

Parameters:

material (MaterialInterface)

set_front_color(color) None

Set Front Color

Parameters:

color (LinearColor)

set_front_material(material) None

Set Front Material

Parameters:

material (MaterialInterface)

set_gradient_color_a(color) None

Set Gradient Color A

Parameters:

color (LinearColor)

set_gradient_color_b(color) None

Set Gradient Color B

Parameters:

color (LinearColor)

set_gradient_offset(gradient_offset) None

Set Gradient Offset

Parameters:

gradient_offset (float)

set_gradient_rotation(gradient_rotation) None

Set Gradient Rotation

Parameters:

gradient_rotation (float)

set_gradient_smoothness(gradient_smoothness) None

Set Gradient Smoothness

Parameters:

gradient_smoothness (float)

set_is_unlit(is_unlit) None

Set Is Unlit

Parameters:

is_unlit (bool)

set_mask_offset(mask_offset) None

Set Mask Offset

Parameters:

mask_offset (float)

set_mask_rotation(mask_rotation) None

Set Mask Rotation

Parameters:

mask_rotation (float)

set_mask_smoothness(mask_smoothness) None

Set Mask Smoothness

Parameters:

mask_smoothness (float)

set_opacity(opacity) None

Set Opacity

Parameters:

opacity (float)

set_style(style) None

Set Style

Parameters:

style (Text3DMaterialStyle)

set_texture_asset(texture_asset) None

Set Texture Asset

Parameters:

texture_asset (Texture2D)

set_texture_tiling(texture_tiling) None

Set Texture Tiling

Parameters:

texture_tiling (Vector2D)

set_use_mask(use_mask) None

Set Use Mask

Parameters:

use_mask (bool)

set_use_single_material(use) None

Set Use Single Material

Parameters:

use (bool)