unreal.TakePointDamageSignature¶
- class unreal.TakePointDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseTake Point Damage Signature Delegate Signature
- Parameters:
damaged_actor (Actor)
damage (float)
instigated_by (Controller)
hit_location (Vector)
f_hit_component (PrimitiveComponent)
bone_name (Name)
shot_from_direction (Vector)
damage_type (DamageType)
damage_causer (Actor)
C++ Source:
Module: Engine
File: Actor.h