unreal.TakeRadialDamageSignature¶
- class unreal.TakeRadialDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseTake Radial Damage Signature Delegate Signature
- Parameters:
damaged_actor (Actor)
damage (float)
damage_type (DamageType)
origin (Vector)
hit_info (HitResult)
instigated_by (Controller)
damage_causer (Actor)
C++ Source:
Module: Engine
File: Actor.h