unreal.TakeAnyDamageSignature¶
- class unreal.TakeAnyDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDelegate signatures
- Parameters:
damaged_actor (Actor)
damage (float)
damage_type (DamageType)
instigated_by (Controller)
damage_causer (Actor)
C++ Source:
Module: Engine
File: Actor.h