unreal.TakeArchiveIngestDevice¶
- class unreal.TakeArchiveIngestDevice(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseIngestLiveLinkDeviceIngest take archives (described by .cptake files) and legacy Capture Manager takes
C++ Source:
Plugin: CaptureManagerDevices
Module: TakeArchiveIngestDevice
File: TakeArchiveIngestDevice.h
- can_set_hardware_id() bool¶
Returns whether it’s valid to call SetHardwareId() on this device at this time.
- Return type:
- get_connection_delegate() ConnectionDelegate¶
Get Connection Delegate
- Return type:
- get_connection_status() LiveLinkDeviceConnectionStatus¶
Get the current connection state.
- Return type:
- get_hardware_id() str¶
Retrieve hardware identifier (serial number, network endpoint, etc).
- Return type:
- get_settings() TakeArchiveIngestDeviceSettings¶
Get Settings
- Return type: