unreal.TakeArchiveIngestDeviceSettings

class unreal.TakeArchiveIngestDeviceSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkDeviceSettings

Take Archive Ingest Device Settings

C++ Source:

  • Plugin: CaptureManagerDevices

  • Module: TakeArchiveIngestDevice

  • File: TakeArchiveIngestDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write]

  • take_directory (DirectoryPath): [Read-Write] Path to a directory containing the take(s) data

property display_name: str

[Read-Write]

Type:

(str)

property take_directory: DirectoryPath

[Read-Write] Path to a directory containing the take(s) data

Type:

(DirectoryPath)