unreal.ConnectionDelegate¶
- class unreal.ConnectionDelegate(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectConnection Delegate
C++ Source:
Plugin: LiveLinkDevice
Module: LiveLinkDevice
File: LiveLinkDeviceCapability_Connection.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_changed_dynamic(DeviceConnectionStatusChangedDynamic): [Read-Write] Dynamic delegate to be used in Blueprints. Avoid using it outside of the Game Thread.