unreal.TagAndValue¶
- class unreal.TagAndValue(tag='None', value='')¶
Bases:
unreal.StructBaseTag and Value
C++ Source:
Module: AssetRegistry
File: AssetRegistryHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
tag(Name): [Read-Write] Tagvalue(str): [Read-Write] Value