unreal.TG_Expression_Pattern¶
- class unreal.TG_Expression_Pattern(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionTG Expression Pattern
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Pattern.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingbevel(PatternMaskBevel_TS): [Read-Write] Bevelcutout(PatternMaskCutout_TS): [Read-Write] Cut outgradient_direction(GradientDir_TS): [Read-Write] Gradient directionjitter(PatternMaskJitter_TS): [Read-Write] Jitteroutput(TG_Texture): [Read-Write] The output generated by the patternpattern_type(PatternType): [Read-Write] The type of patternplacement(PatternMaskPlacement_TS): [Read-Write] Placement
- property bevel: PatternMaskBevel_TS¶
[Read-Write] Bevel
- Type:
- property cutout: PatternMaskCutout_TS¶
[Read-Write] Cut out
- Type:
- property gradient_direction: GradientDir_TS¶
[Read-Write] Gradient direction
- Type:
- property jitter: PatternMaskJitter_TS¶
[Read-Write] Jitter
- Type:
- property pattern_type: PatternType¶
[Read-Write] The type of pattern
- Type:
- property placement: PatternMaskPlacement_TS¶
[Read-Write] Placement
- Type: