unreal.PatternMaskPlacement_TS¶
- class unreal.PatternMaskPlacement_TS(repeat_x: int = 0, repeat_y: int = 0, spacing_x: float = 0.0, spacing_y: float = 0.0, offset: float = 0.0, offset_horizontal: bool = False)¶
Bases:
StructBasePattern Mask Placement TS
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Pattern.h
Editor Properties: (see get_editor_property/set_editor_property)
offset(float): [Read-Write] The offset offset of the patternoffset_horizontal(bool): [Read-Write] Whether it’s a horizontal or a vertical offsetrepeat_x(int32): [Read-Write] The number of repetitions along the X-axisrepeat_y(int32): [Read-Write] The number of repetitions along the Y-axisspacing_x(float): [Read-Write] The spacing between each pattern along X-axisspacing_y(float): [Read-Write] The spacing between each pattern along Y-axis