unreal.TG_Expression_Noise¶
- class unreal.TG_Expression_Noise(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionTG Expression Noise
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude(float): [Read-Write] The magnitude or strength of the variations introduced by procedural noise. Adjusting this parameter can control the intensity or impact of procedural noise on textures or effects.base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingfrequency(float): [Read-Write] Determines how quickly or slowly the patterns change within the generated noiselacunarity(float): [Read-Write] Number that determines how much detail is added to or removed from the noise signal (adjusts frequency)noise_type(NoiseType): [Read-Write] The type of the noise functionoctaves(int32): [Read-Write] The number of levels of details that you want from the noise signaloutput(TG_Texture): [Read-Write] The generated noise texturepersistence(float): [Read-Write] Number that determines how much each octave contributes to the overall shape of the noise signal (adjusts amplitude)seed(int32): [Read-Write] A value used to initialize or “seed” a random number generator when generating procedural noise. Changing the noise seed produces different patterns or variations in the generated noise.