unreal.TG_Expression_MaterialFunction¶
- class unreal.TG_Expression_MaterialFunction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_Expression_MaterialBaseTG Expression Material Function
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_MaterialFunction.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingmaterial_function(MaterialFunctionInterface): [Read-Write] The material function to employ for renderingnum_warmup_frames(int32): [Read-Write] When MaterialFunction references VT, can specify the number of warmup frames. Default value is 0 meaning that the CVar <TG.VirtualTexture.NumWarmupFrames> is used instead
- property material_function: MaterialFunctionInterface¶
[Read-Write] The material function to employ for rendering
- Type: