unreal.TG_Expression_IfThenElse¶
- class unreal.TG_Expression_IfThenElse(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_Expression_VariantExpression
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_IfThenElse.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingcomparison_type(IfThenElseType): [Read-Write] The type of comparison to use. Individual = IndividualComponent of the components are individually passed through the comparison. AllComponents = All components must succeed check to trigger the Then part of the statement. Magnitude = Grayscale value of the color is used in comparisonoperator(IfThenElseOperator): [Read-Write] The type of operator in LHS <operator> RHSoutput(TG_Variant): [Read-Write]
- property comparison_type: IfThenElseType¶
[Read-Write] The type of comparison to use. Individual = IndividualComponent of the components are individually passed through the comparison. AllComponents = All components must succeed check to trigger the Then part of the statement. Magnitude = Grayscale value of the color is used in comparison
- Type:
- property operator: IfThenElseOperator¶
[Read-Write] The type of operator in LHS <operator> RHS
- Type: