unreal.TG_Expression_Variant¶
- class unreal.TG_Expression_Variant(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionAn abstract class to help with the boilerplate of handling variants in general
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Variant.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingoutput(TG_Variant): [Read-Write]