unreal.TG_Expression_ChannelSwizzle¶
- class unreal.TG_Expression_ChannelSwizzle(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionTG Expression Channel Swizzle
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_ChannelSwizzle.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_channel(ColorChannel): [Read-Write] The output in the Alpha channelbase_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingblue_channel(ColorChannel): [Read-Write] The output in the Blue channelgreen_channel(ColorChannel): [Read-Write] The output in the Green channeloutput(TG_Texture): [Read-Write] The output texture after swizzle operationred_channel(ColorChannel): [Read-Write] The output in the red channel
- property alpha_channel: ColorChannel¶
[Read-Write] The output in the Alpha channel
- Type:
- property blue_channel: ColorChannel¶
[Read-Write] The output in the Blue channel
- Type:
- property green_channel: ColorChannel¶
[Read-Write] The output in the Green channel
- Type:
- property red_channel: ColorChannel¶
[Read-Write] The output in the red channel
- Type: