unreal.TG_Expression_Blur¶
- class unreal.TG_Expression_Blur(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionTG Expression Blur
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Blur.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] Adjusting the angle changes the direction at which the blur effect is applied.”base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingblur_type(BlurType): [Read-Write] Style of blurring applied to a texture.output(TG_Texture): [Read-Write] The output texture having blurred effectradius(int32): [Read-Write] Controls how much an texture is blurredstrength(float): [Read-Write] Determines how intense the blurring effect is applied. Higher values result in stronger blur, while lower values produce a milder effect.