unreal.TG_Expression_ChannelSwizzle

class unreal.TG_Expression_ChannelSwizzle(outer: Object | None = None, name: Name | str = 'None')

Bases: TG_Expression

TG Expression Channel Swizzle

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_ChannelSwizzle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha_channel (ColorChannel): [Read-Write] The output in the Alpha channel

  • base_output_settings (TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Setting

  • blue_channel (ColorChannel): [Read-Write] The output in the Blue channel

  • green_channel (ColorChannel): [Read-Write] The output in the Green channel

  • output (TG_Texture): [Read-Write] The output texture after swizzle operation

  • red_channel (ColorChannel): [Read-Write] The output in the red channel

property alpha_channel: ColorChannel

[Read-Write] The output in the Alpha channel

Type:

(ColorChannel)

property blue_channel: ColorChannel

[Read-Write] The output in the Blue channel

Type:

(ColorChannel)

property green_channel: ColorChannel

[Read-Write] The output in the Green channel

Type:

(ColorChannel)

property red_channel: ColorChannel

[Read-Write] The output in the red channel

Type:

(ColorChannel)