unreal.TG_Expression_Blend¶
- class unreal.TG_Expression_Blend(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionTG Expression Blend
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Blend.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingblend_mode(BlendModes): [Read-Write] Blend mode determine how inputs texture mix together.clamp(bool): [Read-Write]ignore_alpha(bool): [Read-Write] If true, it will ignore the alpha channel blending and keep the background alpha.opacity(float): [Read-Write] The opacity to be used in conjunction with the mask. The final blend value = ‘Mask[RedChannel] * Opacity’output(TG_Texture): [Read-Write]
- property blend_mode: BlendModes¶
[Read-Write] Blend mode determine how inputs texture mix together.
- Type: