unreal.TG_Expression_Blend

class unreal.TG_Expression_Blend(outer: Object | None = None, name: Name | str = 'None')

Bases: TG_Expression

TG Expression Blend

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Blend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_output_settings (TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Setting

  • blend_mode (BlendModes): [Read-Write] Blend mode determine how inputs texture mix together.

  • clamp (bool): [Read-Write]

  • ignore_alpha (bool): [Read-Write] If true, it will ignore the alpha channel blending and keep the background alpha.

  • opacity (float): [Read-Write] The opacity to be used in conjunction with the mask. The final blend value = ‘Mask[RedChannel] * Opacity’

  • output (TG_Texture): [Read-Write]

property blend_mode: BlendModes

[Read-Write] Blend mode determine how inputs texture mix together.

Type:

(BlendModes)